Surface Depth & DetailSimulated 3D Texture, Not Static Photographs.
Traditional digital visualizers stretch a static photograph across a 3D box, resulting in flat, lifeless surfaces.
Color Engines constructs surfaces using true Physically Based Rendering (PBR). By algorithmically computing micro-surface vectors and optical light absorption, every finish reflects, absorbs, and scatters light just as it does in physical space.
Base Color (Albedo)
Pure surface pigment free from artificial highlights or baked-in shadows.
Normal Vectors
Real-time directional angle data indicating how light glances off micro-reliefs.
Surface Roughness
Micro-texture definitions governing light bounce and sheen.
Ambient Occlusion (AO)
High-fidelity shadow calculation within deep crevices and structural gaps.
Physical Height
True dimensional displacement mapping for cross-angle inspection.